package org.corey.voxiverse;

import org.lwjgl.opengl.GL11;

public class World {
	static final int WORLD_SIZE = 1;
	
	private Chunk[][] Chunks;
	
	
	public void Render(){
		for (int x = 0; x < WORLD_SIZE; x++){
			for (int z = 0;z < WORLD_SIZE;z++){
				Chunks[x][z].Render();
			}
		}
	}
	
	public World(){
		Chunks = new Chunk[WORLD_SIZE][WORLD_SIZE];
		
		for (int x = 0; x < WORLD_SIZE; x++){
			for (int z = 0;z < WORLD_SIZE;z++){
				Chunks[x][z] = new Chunk(x,0,z);
				//GL11.glTranslatef(x * Chunk.CHUNK_SIZE,0,z * Chunk.CHUNK_SIZE);
			}
		}
				
	}
}
